Skarrl

A kenku in search of Sarai and Peter

Description:
Skarrl
Level 3 Artillery


Medium natural humanoid

XP 150

Initiative +1 ♦ Senses Perception +1; low-light vision
HP 30; Bloodied 15
AC 15; Fortitude 13, Reflex 15, Will 16
Speed 6; See also wings of the flock


Dagger (Standard, at-will) ♦ Weapon

+9 vs. AC; 1d4 + 3 damage.


Murder of Crows (Standard, at-will) ♦ Force, Implement

Ranged 20; +8 vs. Reflex; 1d6 + 4 force damage, and the target grants combat advantage to Skarrl.


Hurricane Blast (Standard, Recharge


) ♦ Force, Implement

Close blast 3; +6 vs. Fortitude; 1d6 + 6 force damage, and Skarrl slides the target 3 squares.


Wings of the Flock (Minor, encounter) ♦ Force

Skarrl gains fly 6 (hover; altitude limit 4) until the end of the encounter.

Alignment Unaligned ♦ Languages Common





Str 18 (12) Dex 16 (11) Wis 19 (+12)
Con 20 (+13) Int 14 (+10) Cha 15 (+10)

Equipment leather armor, quarterstaff


Monster Card Tool

Bio:

After Sarai and Peter collapsed, Skarrl came into the tavern looking for them. His story about being their uncle did not ring true, and Durzek and Ptasa attacked him. He attempted to knock them down, then disappeared.

Skarrl is a medium-height kenku who wears a brown cloak.

Skarrl

The Nentir Nexus BrentNewhall